I made this jacket design for a fictional brand called Skull Pumpkin. The jacket was simulated in Marvelous Designer, and then detailed in ZBrush. Maya was used for the lowpoly, and Substance Painter for the textures. I used a detail normal map for the finest detail on the leather.
The skull print was made in Photoshop. Rendered in Marmoset Toolbag 3.
Concept art by me, using photobashing and paintover.
Lowpoly mesh: 11k triangles.